YOUR
Search

    21.11.2018

    BGB 2.0: A new purchase right for digital content


    According to the plans of the European legislator, the sale of digital content to consumers shall soon be fundamentally revised and regulated by a new directive (“Directive of the European Parliament and of the Council on certain aspects concerning contracts for the supply of digital content”). In his lecture on “Civil law 2.0: The Digital Content Directive” on our conference “More Than Just a Game” Dr Axel von Walter, Partner at BEITEN BURKHARDT Munich, presented the key aspects of the proposed directive to the audience.

     

    The scope of application of the proposed directive shall comprise all contracts between traders and consumers on the provision of digital content (data in digital form, including software, video, audio and e-books) and the provision of digital services (including Cloud Computing, Social Media). Hence, the directive shall also cover providers of online and mobile games. Prerequisite for the application of the directive is that digital content is provided for a consideration of the consumer. Such consideration can on the one hand be a fee, yet on the other hand, and this is new, it could be data (e.g. the consumer‘s personal data) that are treated as non-monetary consideration. The proposal for a directive is aimed at a maximum harmonisation, i.e. in their national legal systems the EU member states may not provide for any regulations neither more beneficial nor more hostile to the consumer in fields falling within the scope of the directive.

     

    In his lecture Dr von Walter addressed some selected regulations, including the regulations for the provision of digital content, defects, liability and responsibility, the burden of presentation and proof, guarantee, rescission and its consequences.

     

    In relation to defect-related rights the requirements that must be met so that digital content is deemed to be compliant with the contract (Art. 6), are very similar to the German provisions under the Law on the Sale of Goods. So, digital content is, inter alia, deemed to be compliant with the contract if such content has the contractually agreed characteristics such as, for instance, a specific scope of functions, a defined duration or the compatibility with other products or content, or if it is suited for the purposes for which such content is normally used. An important aspect in this context is the burden of presentation and proof: According to the proposal for a directive, such burden generally rests with the provider (Art. 9), i.e. if the consumer claims that the content or the service was defective, it is for the provider to provide evidence to the contrary. Warranty rights are also structured similarly to the German Law on the Sale of Goods (Art. 12 und 13). To start with, the consumer has a right to cure and then, in the event of failure of such cure, a right of rescission or reduction. Should the provider provide the content not at all, the consumer can rescind the contract immediately (Art. 11).

     

    The proposal for a directive also provides for special regulations for contracts with a duration exceeding 12 months (Art. 16). The consumer may terminate such contracts after the expiration of the first 12 months at any time. These special regulations could also affect game providers if those, for instance, offer “Games as a Service”, and also on their pricing models.

     

    With a view to the expected adoption of the directive by the EU Parliament in 2019, games companies should, thus, review both their contracts with consumers and their business models with regard to the envisaged regulations.

     

    If you have any questions, please feel free to contact Timo Conraths.

     

    E-Commerce Action Plan: Germany’s Strategy…
    On 6 September, the German Federal Ministry of Economics and Technology (“BMWK”)…
    Read more
    Consent Management Regulation - Goodbye co…
    According to a recent study by Bitkom, 76% of internet users feel annoyed by coo…
    Read more
    Update AI Act - the ten most important questions for users of AI systems
    After the political agreement on the AI Act was effectively announced in the media in December 2023, the now provisionally final version was adopted on 13 March 2024. The AI Act was approved by the Europea…
    Read more
    Artificial intelligence: what is more important than the AI Act?
    The EU recently passed the EU Artificial Intelligence Act (AI Act) with much fanfare. The Act is a milestone (see our blog post for more details). It is really relevant for providers and deployers of AI…
    Read more
    The Cyber Resilience Act: What You Should Know Now
    Almost unnoticed in the shadow of the AI Regulation, the so-called Cyber Resilience Act ("CRA") was passed by the European Parliament on March 12, 2024. This comprehensive law introduces extensive security…
    Read more
    Cloud, SaaS and edge business models under fire
    The EU Data Act came into force on January 11, 2024. Up to now, connected products have been the main focus of public interest. However, providers of cloud, SaaS, edge and similar services are also affe…
    Read more
    The AI Act - The Agreement and What It Means
    As Ursula von der Leyen, President of the European Commission, put it: This is a historic moment. On 8 December 2023, after a three-day-marathon of negotiating, the European regulation efforts were awarded…
    Read more
    EU Data Act: Action required for Connected Products, Related Services and Cloud Computing
    You would like to hear from us personally about the new obligations under the Data Act? Then register for our webinar: Registration On 27 November 2023, the EU Council adopted the Data Act, which was th…
    Read more
    Adacta and ADVANT Beiten Advise EBARA on the Acquisition of a Business Division of SKF
    Munich, 24 July 2023 - The international commercial law firm ADVANT Beiten has advised EBARA Pumps Europe S.p.A. (EPE), part of the Japanese EBARA Corporation (EBARA), on the acquisition of the business di…
    Read more